TK
| Title | Published in | Access level | OA Policy | Year | Views | Downloads | |
|---|---|---|---|---|---|---|---|
| Recognizing Induced Emotions of Movie Audiences From Multimodal Information | IEEE Transactions on Affective Computing | 2019 | 686 | 4 | |||
| Aesthetic Highlight Detection in Movies Based on Synchronization of Spectators' Reactions | ACM Transactions on Multimedia Computing, Communications, and Applications | 2018 | 579 | 587 | |||
| Recognizing Induced Emotions of Movie Audiences: Are Induced and Perceived Emotions the Same? | 2017 Seventh International Conference on Affective Computing and Intelligent Interaction (ACII) | 2017 | 699 | 396 | |||
| Films, Affective Computing and Aesthetic Experience: Identifying Emotional and Aesthetic Highlights from Multimodal Signals in a Social Setting | Frontiers in ICT | 2017 | 691 | 309 | |||
| Synchronization among Groups of Spectators for Highlight Detection in Movies | Proceedings of the 2016 ACM on Multimedia Conference | 2016 | 720 | 540 | |||
| Dynamic Time Warping of Multimodal Signals for Detecting Highlights in Movies | INTERPERSONAL '15 Proceedings of the 1st Workshop on Modeling INTERPERsonal SynchrONy And infLuence, ICMI 2015 | 2015 | 740 | 3 | |||
| Spectators' Synchronization Detection based on Manifold Representation of Physiological Signals: Application to Movie Highlights Detection | Proceedings of the 2015 ACM on International Conference on Multimodal Interaction | 2015 | 902 | 456 | |||
| Spectators' synchronization detection based on manifold representation of physiological signals: application to movie highlights detection | Inauguration of the Swiss Doctoral School in Affective Sciences, University of Geneva. Also, BBL/CIBM Research day, September 28, 2015, Brain-and-Behavior Laboratory, Univ. of Geneva. | 2015 | 1,023 | 111 | |||
| Identifying aesthetic highlights in movies from clustering of physiological and behavioral signals | Quality of Multimedia Experience (QoMEX), 2015 Seventh International Workshop on | 2015 | 803 | 5 | |||
| Explicit and Implicit Emotional Expression in Bulimia Nervosa in the Acute State and after Recovery | PloS one | 2014 | 829 | 331 | |||
| Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study | Journal of mental health | 2012 | 859 | 434 |
