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Master
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How technology shapes cognition : action video game experience, cognitive control and category learning

ContributorsVignola, Gianluca
Master program titleMaîtrise universitaire en psychologie
Defense date2015
Abstract

Principles of brain plasticity hold that exposure to technology may impact brain and behavior. To assess the impact of technology use, we compared populations with different media use in two different studies. A first study investigated the relative impact of media multi-tasking and video game play on cognition. Sixty-eight participants were classified as action-video/nonaction- video game players and as heavy/intermediary/low media multitaskers. While high media-multitaskers tended to underperform others on most cognitive control tasks, they were not at a specific disadvantage in the presence of distraction, failing to replicate previous reports. Importantly, media-multitasking and action-gaming status interacted in a complex fashion such that action gaming only benefitted cognitive control in intermediate multitaskers. In a second study we measured participant's abilities to update their belief as to relevant stimulus dimensions in a changing world. Seventeen participants were tested in a perceptual classification task...

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Citation (ISO format)
VIGNOLA, Gianluca. How technology shapes cognition : action video game experience, cognitive control and category learning. 2015.
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Master thesis
accessLevelRestricted
Identifiers
  • PID : unige:76673
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Technical informations

Creation08/10/2015 16:24:00
First validation08/10/2015 16:24:00
Update time14/03/2023 23:46:19
Status update14/03/2023 23:46:19
Last indexation29/01/2024 20:35:55
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