fr
Thèse
Accès libre
Anglais

Motion Adaptation Based on Character Shape

Contributeurs/tricesLyard, Etienne
Date de soutenance2008-09-16
Résumé

Motion is an important part of virtual environments. Indeed, virtual humans movements must be realistic to trigger the sense of immersiveness and producing such animations is not an easy task which requires hours of manual work by skilled animators. To overcome this issue, motion captured clips tend to replace traditional hand animation because they offer a very high level of realism with minimal manual work. These clips, however, have one major drawback, namely that they can be applied only to a body with similar shape and sizes as the person who was captured...

eng
Mots-clés
  • Réalité virtuelle
  • Animation par ordinateur
  • Adaptation de mouvement
Citation (format ISO)
LYARD, Etienne. Motion Adaptation Based on Character Shape. 2008. doi: 10.13097/archive-ouverte/unige:725
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Thesis
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Informations techniques

Création06.02.2009 14:38:09
Première validation06.02.2009 14:38:09
Heure de mise à jour14.03.2023 15:00:04
Changement de statut14.03.2023 15:00:04
Dernière indexation29.01.2024 18:41:59
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