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Doctoral thesis
Open access
English

Motion Adaptation Based on Character Shape

ContributorsLyard, Etienne
Defense date2008-09-16
Abstract

Motion is an important part of virtual environments. Indeed, virtual humans movements must be realistic to trigger the sense of immersiveness and producing such animations is not an easy task which requires hours of manual work by skilled animators. To overcome this issue, motion captured clips tend to replace traditional hand animation because they offer a very high level of realism with minimal manual work. These clips, however, have one major drawback, namely that they can be applied only to a body with similar shape and sizes as the person who was captured...

eng
Keywords
  • Réalité virtuelle
  • Animation par ordinateur
  • Adaptation de mouvement
Citation (ISO format)
LYARD, Etienne. Motion Adaptation Based on Character Shape. 2008. doi: 10.13097/archive-ouverte/unige:725
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Technical informations

Creation02/06/2009 2:38:09 PM
First validation02/06/2009 2:38:09 PM
Update time03/14/2023 3:00:04 PM
Status update03/14/2023 3:00:04 PM
Last indexation01/29/2024 6:41:59 PM
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