Scientific article
OA Policy
English

Reusing view-dependent animation

Published inThe Visual Computer, vol. 23, no. 9-11, p. 707-719
Collection
  • Open Access - Licence nationale Springer 
Publication date2007
Abstract

In this paper we present techniques for reusing view-dependent animation. First, we provide a framework for representing view-dependent animations. We formulate the concept of a view space, which is the space formed by the key views and their associated character poses. Tracing a path on the view space generates the corresponding view-dependent animation in real time. We then demonstrate that the framework can be used to synthesize new stylized animations by reusing view-dependent animations. We present three types of novel reuse techniques. In the first we show how to animate multiple characters from the same view space. Next, we show how to animate multiple characters from multiple view spaces. We use this technique to animate a crowd of characters. Finally, we draw inspiration from cubist paintings and create their view-dependent analogues by using different cameras to control different body parts of the same character.

Research groups
Citation (ISO format)
CHAUDHURI, Parag Kumar, KALRA, Prem Kumar, BANERJEE, Subhashis. Reusing view-dependent animation. In: The Visual Computer, 2007, vol. 23, n° 9-11, p. 707–719. doi: 10.1007/s00371-007-0130-y
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Article (Published version)
accessLevelPublic
Identifiers
Journal ISSN0178-2789
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