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 TitleAuthors / EditorsDate
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Heuristic Evaluation of Videogame Localisation Usability Baruzdin, Pavel 2022
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In-Game Text Design Quality of Russian Fan Localisation: The Case Study of Undertale Barchenko, Maria 2022
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Indigenizing the internet Madsen, Deborah Lea 2020
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Video games as rich environments to foster brain plasticity Nahum, Mor; Bavelier, Daphné 2020
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Remote Multi-Player Synchronization using the Labstreaming Layer System Fanourakis, Marios Aristogenis; Lopes, Phil; Chanel, Guillaume 2020
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Probing attention to emotion and its plasticity as a function of digital technologies usage Ciobanu, Alina Maria 2019
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An action video game for the treatment of amblyopia in children: A feasibility study Gambacorta, Christina; Nahum, Mor; Vedamurthy, Indu; Bayliss, Jessica; ... Levi, Dennis M 2018
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Technology-mediated addictive behaviors constitute a spectrum of related yet distinct conditions: A network perspective Baggio, Stéphanie; Starcevic, Vladan; Studer, Joseph; Simon, Olivier; ... Billieux, Joël 2018
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Video Game Localisation : A Francophone Gamers' Perspective on the Quality of PC Video Game Localisation Hernandez, Marion 2017
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The brain-boosting power of video games Bavelier, Daphné; Green, C Shawn 2016
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KidsETransplant : un serious game pour les enfants malades ou greffés du foie Calinescu, Ana-Maria; Mclin, Valérie Anne; Spahni, Stéphane; Boggini, Thomas; ... Wildhaber, Barbara 2016
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Capitalizing upon the attractive and addictive properties of massively multiplayer online role-playing games to promote wellbeing Thorens, Gabriel; Billieux, Joel; Megevand, Pierre Bastien; Zullino, Daniele Fabio; ... Khazaal, Yasser 2016
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KidsETransplant : un "serious game" pour les enfants greffés ou malades du foie Mclin, Valérie Anne; Spahni, Stéphane; Boggini, Thomas; Jaquier-Grant, R; ... Wildhaber, Barbara 2015
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On the impact of new technologies on multitasking Cardoso Leite, Pedro Michel; Green, C. Shawn; Bavelier, Daphné 2015
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Video game play, attention, and learning Cardoso Leite, Pedro Michel; Bavelier, Daphné 2014
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Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study Fernández-Aranda, Fernando; Jiménez-Murcia, Susana; Santamaría, Juan José; Gunnard, Katarina; ... Penelo, Eva 2012
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PlayMancer: Games for Health with Accessibility in Mind Kalapanidas, Elías; Davarakis, Costas; Fernández-Aranda, Fernando; Jiménez-Murcia, Susana; ... Konstantas, Dimitri 2009
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Exercising your brain: a review of human brain plasticity and training-induced learning Green, C. Shawn; Bavelier, Daphné 2008
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Action-video-game experience alters the spatial resolution of vision Green, C S; Bavelier, Daphné 2007
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Effect of action video games on the spatial distribution of visuospatial attention Green, C Shawn; Bavelier, Daphné 2006
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