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Playmancer project: a serious videogame as an additional therapy tool for eating and impulse control disorders Jiménez-Murcia, Susana; Fernández-Aranda, Fernando; Kalapanidas, Elías; Konstantas, Dimitri; ... Davarakis, Costas 2009
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PlayMancer: Games for Health with Accessibility in Mind Kalapanidas, Elías; Davarakis, Costas; Fernández-Aranda, Fernando; Jiménez-Murcia, Susana; ... Konstantas, Dimitri 2009
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Design Thinking and Participation: Lessons Learned from Three Case Studies Glassey, Olivier; Morin, Jean-Henry; Genoud, Patrick; Pauletto, Giorgio 2011
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Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult Amblyopia Bayliss, Jessica D.; Vedamurthy, Indu; Bavelier, Daphné; Nahum, Mor; Levi, Dennis 2012
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Editorial: Computers and Games for Mental Health and Well-Being Khazaal, Yasser; Favrod, Jérôme; Sort, Anna; Borgeat, François; Bouchard, Stéphane 2018
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Does the Beck Cognitive Insight Scale predict change in delusional beliefs? Penzenstadler, Louise Emilie; Chatton, Anne; Lecomte, Tania; Huguelet, Philippe; ... Khazaal, Yasser 2019
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Efficiency versus Equity in Spatial Siting of Electricity Generation: Citizen Preferences in a Serious Board Game in Switzerland Steinberger, Franziska; Minder, Tobias; Trutnevyte, Evelina 2020
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Serious game training in medical education: potential to mitigate cognitive biases of healthcare professionals Sader, Julia; Clavien, Christine; Korris, James; Hurst, Samia; ... Audetat Voirol, Marie-Claude 2021