Bavelier, Daphné

 
Title Year Hits Downloads
Expertise and generalization: lessons from action video games 2018 214 3
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills 2018 320 804
The impact of action video game training on mathematical abilities in adults 2017 107 31
Transient emotional events and individual affective traits affect emotion recognition in a perceptual decision-making task 2017 94 20
Niños conectados: para bien y para mal 2017 24 0
Dressmakers show enhanced stereoscopic vision 2017 88 22
Playing Some Video Games but Not Others Is Related to Cognitive Abilities 2017 254 3
Internet gaming disorder in children and adolescents 2017 81 21
Influence of reward motivation on human declarative memory 2016 200 232
Action Video-Game Training and Its Effects on Perception and Attentional Control 2016 63 1
The brain-boosting power of video games 2016 252 4
Technology consumption and cognitive control: Contrasting action video game experience with media multitasking 2016 210 25
The absolute disparity anomaly and the mechanism of relative disparities 2016 115 17
Recovering stereo vision by squashing virtual bugs in a virtual reality environment 2016 136 20
Methods to Test Visual Attention Online 2015 152 47
A dichoptic custom-made action video game as a treatment for adult amblyopia 2015 165 0
Neural systems supporting linguistic structure, linguistic experience, and symbolic communication in sign language and gesture 2015 66 20
Mechanisms of recovery of visual function in adult amblyopia through a tailored action video game 2015 105 38
The contribution of phonological knowledge, memory, and language background to reading comprehension in deaf populations 2015 53 7
Action video game training for cognitive enhancement 2015 254 363
Stereopsis and amblyopia: A mini-review 2015 130 0
On the impact of new technologies on multitasking 2015 154 0
Reproducing American Sign Language sentences: cognitive scaffolding in working memory 2014 156 42
Neural networks mediating sentence reading in the deaf 2014 81 30
Video game play, attention, and learning 2014 190 1
Video games: play that can do serious good 2014 598 334
The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking task 2014 138 0
Memory abilities in action video game players 2014 179 1
Action video game play facilitates the development of better perceptual templates 2014 296 67
Visual function and cortical organization in carriers of blue cone monochromacy 2013 88 15
The neural correlates of statistical learning in a word segmentation task: An fMRI study 2013 85 20
Brain training: Games to do you good 2013 136 493
Play, attention, and learning: How do play and timing shape the development of attention and influence classroom learning? 2013 114 28
Video game training to improve selective visual attention in older adults 2013 123 49
Cognitive development: Gaming your way out of dyslexia? 2013 102 44
Routes to short-term memory indexing: Lessons from deaf native users of American Sign Language 2012 78 21
A mouse model for too much TV? 2012 106 1
Brain plasticity through the life span: learning to learn and action video games 2012 340 4
How to assess gaming-induced benefits on attention and working memory 2012 113 28
Brain plasticity: Paradoxical case of a neurodegenerative disease? 2012 94 2
Learning, attentional control, and action video games 2012 137 39
Jeu vidéo : l'avenir de l'homme ? 2012 51 3
The role of selective attention on academic foundations: A cognitive neuroscience perspective 2012 127 31
Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult Amblyopia 2012 98 30
The effect of action video game experience on task-switching 2012 130 1
Neural bases of selective attention in action video game players 2012 115 0
Interplay between morphology and frequency in lexical access: the case of the base frequency effect 2011 50 10
Short-term memory stages in sign vs. speech: The source of the serial span discrepancy 2011 46 7
Stretching the limits of visual attention: the case of action video games 2011 217 1
Neuroscience: Browsing and the brain 2011 98 38
Changes in search rate but not in the dynamics of exogenous attention in action videogame players 2011 101 0
Neural basis of superior performance of action videogame players in an attention-demanding task 2011 68 1
Differential development of visual attention skills in school-age children 2010 35 7
Children, wired: for better and for worse 2010 51 10
Dissociating neural subsystems for grammar by contrasting word order and inflection 2010 40 5
Removing brakes on adult brain plasticity: from molecular to behavioral interventions 2010 45 10
Improved probabilistic inference as a general learning mechanism with action video games 2010 406 71
I see where you're hearing: how cross-modal plasticity may exploit homologous brain structures 2010 44 9
Reducing backward masking through action game training 2010 45 11
Perceptual learning during action video game playing 2010 42 9
Attentional enhancements and deficits in deaf populations: an integrative review 2010 31 9
Prosodic and narrative processing in american sign language: an fmri study 2010 44 7
Learning to see in stereo. [Compte rendu de :] Fixing my Gaze: a scientist's journey into seeing in three dimensions / Susan R. Barry 2009 42 4
Video game based learning: there is more than meets the eye 2009 47 7
Enhancing the contrast sensitivity function through action video game training 2009 45 10
Is visual selective attention in deaf individuals enhanced or deficient? the case of the useful field of view 2009 50 5
Increasing speed of processing with action video games 2009 52 10
The development of attention skills in action video game players 2009 55 8
Visual skills and cross-modal plasticity in deaf readers: possible implications for acquiring meaning from print 2008 33 0
Exercising your brain: a review of human brain plasticity and training-induced learning 2008 60 0
Encoding, rehearsal, and recall in signers and speakers: shared network but differential engagement 2008 47 7
Video games as a tool to train visual skills 2008 36 5
Neural correlates of partial lexical activation 2008 36 8
Ordered short-term memory differs in signers and speakers: implications for models of short-term memory 2008 43 5
Deafness and visual enumeration: not all aspects of attention are modified by deafness 2007 47 0
Paying Attention to Neurons with Discriminating Taste 2007 41 0
Which aspects of visual attention are changed by deafness? the case of the Attentional Network Test 2007 32 0
Action-video-game experience alters the spatial resolution of vision 2007 41 4
Visual constructive and visual-motor skills in deaf native signers 2007 35 7
Do deaf individuals see better? 2006 55 1
Persistent difference in short-term memory span between sign and speech: implications for cross-linguistic comparisons 2006 42 3
Effect of action video games on the spatial distribution of visuospatial attention 2006 38 0
Motion velocity thresholds in deaf signers: changes in lateralization but not in overall sensitivity 2004 72 0
Auditory lexical decision, categorical perception, and FM direction discrimination differentially engage left and right auditory cortex 2004 67 16
Short-term memory span: insights from sign language 2004 50 0
The cortical organization of audio-visual sentence comprehension: an fMRI study at 4 Tesla 2004 47 0
Action video game modifies visual selective attention 2003 49 1
Components of visual prior entry 2003 38 16
Changes in the spatial distribution of visual attention after early deafness 2002 38 9
Reflexive gaze orienting induces the line-motion illusion 2002 45 4
Cross-modal plasticity: where and how ? 2002 44 0
Experience-dependent perceptual grouping and object-based attention 2002 36 0
A dynamical model of priming and repetition blindness 2002 33 3
Multisensory spatial representations in eye-centered coordinates for reaching 2002 59 29
A critical period for right hemisphere recruitment in american sign language processing 2002 38 0
Impact of early deafness and early exposure to sign language on the cerebral organization for motion processing 2001 45 7
Positive and negative compatibility effects 2000 52 0
Visual attention to the periphery is enhanced in congenitally deaf individuals 2000 78 26
Cerebral organization for language in deaf and hearing subjects: biological constraints and effects of experience 1998 64 14
Neural organization and plasticity of language 1998 93 36
Brain and language: a perspective from sign language 1998 63 8
Response from Corina, Neville and Bavelier 1998 61 10
Hemispheric specialization for English and ASL: left invariance-right variability 1998 95 46
Sentence reading: a functional MRI study at 4 tesla 1997 60 54
Repetition blindness between visually different items: the case of pictures and words 1994 55 25
Repetition blindness between words: Nature of the orthographic and phonological representations involved 1994 103 28
Visual and phonological codes in repetition blindness 1992 62 29
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