Bavelier, Daphné

 
Title Year Hits Downloads
Expertise and generalization: lessons from action video games 2018 136 2
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills 2018 230 492
Internet gaming disorder in children and adolescents 2017 50 12
The impact of action video game training on mathematical abilities in adults 2017 75 22
Transient emotional events and individual affective traits affect emotion recognition in a perceptual decision-making task 2017 67 13
Dressmakers show enhanced stereoscopic vision 2017 61 14
Playing Some Video Games but Not Others Is Related to Cognitive Abilities 2017 211 2
Influence of reward motivation on human declarative memory 2016 176 205
The absolute disparity anomaly and the mechanism of relative disparities 2016 99 13
Recovering stereo vision by squashing virtual bugs in a virtual reality environment 2016 117 17
Technology consumption and cognitive control: Contrasting action video game experience with media multitasking 2016 188 25
Action Video-Game Training and Its Effects on Perception and Attentional Control 2016 32 1
The brain-boosting power of video games 2016 221 4
Neural systems supporting linguistic structure, linguistic experience, and symbolic communication in sign language and gesture 2015 45 17
The contribution of phonological knowledge, memory, and language background to reading comprehension in deaf populations 2015 31 6
Methods to Test Visual Attention Online 2015 130 43
A dichoptic custom-made action video game as a treatment for adult amblyopia 2015 145 0
Mechanisms of recovery of visual function in adult amblyopia through a tailored action video game 2015 84 33
Action video game training for cognitive enhancement 2015 219 324
Stereopsis and amblyopia: A mini-review 2015 112 0
On the impact of new technologies on multitasking 2015 136 0
Reproducing American Sign Language sentences: cognitive scaffolding in working memory 2014 136 41
Neural networks mediating sentence reading in the deaf 2014 61 27
Video game play, attention, and learning 2014 169 1
Video games: play that can do serious good 2014 470 267
The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking task 2014 122 0
Memory abilities in action video game players 2014 162 1
Action video game play facilitates the development of better perceptual templates 2014 277 59
Visual function and cortical organization in carriers of blue cone monochromacy 2013 71 13
The neural correlates of statistical learning in a word segmentation task: An fMRI study 2013 68 19
Brain training: Games to do you good 2013 110 443
Play, attention, and learning: How do play and timing shape the development of attention and influence classroom learning? 2013 95 23
Video game training to improve selective visual attention in older adults 2013 102 43
Cognitive development: Gaming your way out of dyslexia? 2013 84 40
Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult Amblyopia 2012 73 27
A mouse model for too much TV? 2012 90 1
Brain plasticity through the life span: learning to learn and action video games 2012 313 4
Neural bases of selective attention in action video game players 2012 97 0
How to assess gaming-induced benefits on attention and working memory 2012 96 26
Brain plasticity: Paradoxical case of a neurodegenerative disease? 2012 77 2
Learning, attentional control, and action video games 2012 115 35
The role of selective attention on academic foundations: A cognitive neuroscience perspective 2012 110 29
The effect of action video game experience on task-switching 2012 111 1
Routes to short-term memory indexing: Lessons from deaf native users of American Sign Language 2012 60 11
Jeu vidéo : l'avenir de l'homme ? 2012 34 3
Stretching the limits of visual attention: the case of action video games 2011 186 1
Neuroscience: Browsing and the brain 2011 82 33
Changes in search rate but not in the dynamics of exogenous attention in action videogame players 2011 79 0
Neural basis of superior performance of action videogame players in an attention-demanding task 2011 54 1
Interplay between morphology and frequency in lexical access: the case of the base frequency effect 2011 32 8
Short-term memory stages in sign vs. speech: The source of the serial span discrepancy 2011 29 6
Improved probabilistic inference as a general learning mechanism with action video games 2010 389 71
Perceptual learning during action video game playing 2010 22 2
Attentional enhancements and deficits in deaf populations: an integrative review 2010 18 3
Prosodic and narrative processing in american sign language: an fmri study 2010 23 4
Differential development of visual attention skills in school-age children 2010 21 5
Children, wired: for better and for worse 2010 30 8
Dissociating neural subsystems for grammar by contrasting word order and inflection 2010 22 3
Removing brakes on adult brain plasticity: from molecular to behavioral interventions 2010 30 9
I see where you're hearing: how cross-modal plasticity may exploit homologous brain structures 2010 28 5
Reducing backward masking through action game training 2010 31 8
Is visual selective attention in deaf individuals enhanced or deficient? the case of the useful field of view 2009 33 4
Increasing speed of processing with action video games 2009 32 6
The development of attention skills in action video game players 2009 34 4
Learning to see in stereo. [Compte rendu de :] Fixing my Gaze: a scientist's journey into seeing in three dimensions / Susan R. Barry 2009 29 4
Video game based learning: there is more than meets the eye 2009 28 6
Enhancing the contrast sensitivity function through action video game training 2009 29 8
Video games as a tool to train visual skills 2008 18 4
Neural correlates of partial lexical activation 2008 18 5
Ordered short-term memory differs in signers and speakers: implications for models of short-term memory 2008 24 4
Visual skills and cross-modal plasticity in deaf readers: possible implications for acquiring meaning from print 2008 21 0
Exercising your brain: a review of human brain plasticity and training-induced learning 2008 40 0
Encoding, rehearsal, and recall in signers and speakers: shared network but differential engagement 2008 30 4
Which aspects of visual attention are changed by deafness? the case of the Attentional Network Test 2007 14 0
Action-video-game experience alters the spatial resolution of vision 2007 22 1
Visual constructive and visual-motor skills in deaf native signers 2007 17 5
Deafness and visual enumeration: not all aspects of attention are modified by deafness 2007 28 0
Paying Attention to Neurons with Discriminating Taste 2007 25 0
Do deaf individuals see better? 2006 35 1
Persistent difference in short-term memory span between sign and speech: implications for cross-linguistic comparisons 2006 24 2
Effect of action video games on the spatial distribution of visuospatial attention 2006 19 0
Short-term memory span: insights from sign language 2004 28 0
The cortical organization of audio-visual sentence comprehension: an fMRI study at 4 Tesla 2004 29 0
Motion velocity thresholds in deaf signers: changes in lateralization but not in overall sensitivity 2004 54 0
Auditory lexical decision, categorical perception, and FM direction discrimination differentially engage left and right auditory cortex 2004 47 3
Action video game modifies visual selective attention 2003 26 1
Components of visual prior entry 2003 21 7
A critical period for right hemisphere recruitment in american sign language processing 2002 19 0
Changes in the spatial distribution of visual attention after early deafness 2002 22 1
Reflexive gaze orienting induces the line-motion illusion 2002 25 2
Cross-modal plasticity: where and how ? 2002 25 0
Experience-dependent perceptual grouping and object-based attention 2002 20 0
A dynamical model of priming and repetition blindness 2002 21 3
Multisensory spatial representations in eye-centered coordinates for reaching 2002 42 24
Impact of early deafness and early exposure to sign language on the cerebral organization for motion processing 2001 20 2
Visual attention to the periphery is enhanced in congenitally deaf individuals 2000 23 6
Positive and negative compatibility effects 2000 33 0
Brain and language: a perspective from sign language 1998 45 6
Response from Corina, Neville and Bavelier 1998 43 7
Hemispheric specialization for English and ASL: left invariance-right variability 1998 80 42
Cerebral organization for language in deaf and hearing subjects: biological constraints and effects of experience 1998 47 13
Neural organization and plasticity of language 1998 55 16
Sentence reading: a functional MRI study at 4 tesla 1997 45 47
Repetition blindness between words: Nature of the orthographic and phonological representations involved 1994 88 24
Repetition blindness between visually different items: the case of pictures and words 1994 39 17
Visual and phonological codes in repetition blindness 1992 43 22
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