Bavelier, Daphné

 
Title Year Hits Downloads
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills 2018 432 1127
An action video game for the treatment of amblyopia in children: A feasibility study 2018 35 0
Neural Correlates of Enhanced Visual Attentional Control in Action Video Game Players: An Event-Related Potential Study 2018 40 1
Reward-enhanced encoding improves relearning of forgotten associations 2018 41 7
Perceptual Learning 2018 40 0
Expertise and generalization: lessons from action video games 2018 294 6
Neural bases of enhanced attentional control: Lessons from action video game players 2018 32 5
Playing Some Video Games but Not Others Is Related to Cognitive Abilities 2017 309 3
Internet gaming disorder in children and adolescents 2017 106 26
The impact of action video game training on mathematical abilities in adults 2017 135 39
Transient emotional events and individual affective traits affect emotion recognition in a perceptual decision-making task 2017 124 22
Niños conectados: para bien y para mal 2017 50 0
Dressmakers show enhanced stereoscopic vision 2017 108 28
Action Video-Game Training and Its Effects on Perception and Attentional Control 2016 116 1
The brain-boosting power of video games 2016 316 4
Influence of reward motivation on human declarative memory 2016 219 264
The absolute disparity anomaly and the mechanism of relative disparities 2016 134 17
Recovering stereo vision by squashing virtual bugs in a virtual reality environment 2016 159 21
Technology consumption and cognitive control: Contrasting action video game experience with media multitasking 2016 246 25
Neural systems supporting linguistic structure, linguistic experience, and symbolic communication in sign language and gesture 2015 81 23
The contribution of phonological knowledge, memory, and language background to reading comprehension in deaf populations 2015 72 7
Methods to Test Visual Attention Online 2015 171 51
A dichoptic custom-made action video game as a treatment for adult amblyopia 2015 184 0
Mechanisms of recovery of visual function in adult amblyopia through a tailored action video game 2015 124 42
Action video game training for cognitive enhancement 2015 296 453
Stereopsis and amblyopia: A mini-review 2015 150 0
On the impact of new technologies on multitasking 2015 179 0
Reproducing American Sign Language sentences: cognitive scaffolding in working memory 2014 172 43
Neural networks mediating sentence reading in the deaf 2014 96 30
Video game play, attention, and learning 2014 214 1
Video games: play that can do serious good 2014 980 559
The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking task 2014 156 0
Memory abilities in action video game players 2014 198 1
Action video game play facilitates the development of better perceptual templates 2014 325 73
Visual function and cortical organization in carriers of blue cone monochromacy 2013 107 22
The neural correlates of statistical learning in a word segmentation task: An fMRI study 2013 107 28
Brain training: Games to do you good 2013 166 607
Play, attention, and learning: How do play and timing shape the development of attention and influence classroom learning? 2013 140 37
Video game training to improve selective visual attention in older adults 2013 149 61
Cognitive development: Gaming your way out of dyslexia? 2013 121 50
A mouse model for too much TV? 2012 121 1
Brain plasticity through the life span: learning to learn and action video games 2012 364 4
Jeu vidéo : l'avenir de l'homme ? 2012 75 3
How to assess gaming-induced benefits on attention and working memory 2012 141 39
Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult Amblyopia 2012 119 44
Brain plasticity: Paradoxical case of a neurodegenerative disease? 2012 113 2
Neural bases of selective attention in action video game players 2012 141 0
Learning, attentional control, and action video games 2012 167 53
The role of selective attention on academic foundations: A cognitive neuroscience perspective 2012 153 41
The effect of action video game experience on task-switching 2012 161 1
Routes to short-term memory indexing: Lessons from deaf native users of American Sign Language 2012 103 28
Interplay between morphology and frequency in lexical access: the case of the base frequency effect 2011 64 10
Short-term memory stages in sign vs. speech: The source of the serial span discrepancy 2011 59 12
Stretching the limits of visual attention: the case of action video games 2011 249 1
Neuroscience: Browsing and the brain 2011 130 55
Changes in search rate but not in the dynamics of exogenous attention in action videogame players 2011 125 0
Neural basis of superior performance of action videogame players in an attention-demanding task 2011 89 1
Reducing backward masking through action game training 2010 64 12
Improved probabilistic inference as a general learning mechanism with action video games 2010 423 71
Perceptual learning during action video game playing 2010 63 13
Attentional enhancements and deficits in deaf populations: an integrative review 2010 50 14
Prosodic and narrative processing in american sign language: an fmri study 2010 65 8
Differential development of visual attention skills in school-age children 2010 54 9
Children, wired: for better and for worse 2010 70 11
Dissociating neural subsystems for grammar by contrasting word order and inflection 2010 59 5
Removing brakes on adult brain plasticity: from molecular to behavioral interventions 2010 65 13
I see where you're hearing: how cross-modal plasticity may exploit homologous brain structures 2010 59 16
Video game based learning: there is more than meets the eye 2009 72 11
Enhancing the contrast sensitivity function through action video game training 2009 64 10
Is visual selective attention in deaf individuals enhanced or deficient? the case of the useful field of view 2009 65 5
Increasing speed of processing with action video games 2009 71 10
The development of attention skills in action video game players 2009 76 16
Learning to see in stereo. [Compte rendu de :] Fixing my Gaze: a scientist's journey into seeing in three dimensions / Susan R. Barry 2009 58 7
Visual skills and cross-modal plasticity in deaf readers: possible implications for acquiring meaning from print 2008 54 0
Exercising your brain: a review of human brain plasticity and training-induced learning 2008 74 0
Encoding, rehearsal, and recall in signers and speakers: shared network but differential engagement 2008 64 7
Video games as a tool to train visual skills 2008 54 8
Neural correlates of partial lexical activation 2008 55 9
Ordered short-term memory differs in signers and speakers: implications for models of short-term memory 2008 61 6
Deafness and visual enumeration: not all aspects of attention are modified by deafness 2007 62 0
Paying Attention to Neurons with Discriminating Taste 2007 60 0
Which aspects of visual attention are changed by deafness? the case of the Attentional Network Test 2007 47 0
Action-video-game experience alters the spatial resolution of vision 2007 60 4
Visual constructive and visual-motor skills in deaf native signers 2007 52 7
Do deaf individuals see better? 2006 77 1
Persistent difference in short-term memory span between sign and speech: implications for cross-linguistic comparisons 2006 62 6
Effect of action video games on the spatial distribution of visuospatial attention 2006 55 0
Short-term memory span: insights from sign language 2004 69 0
The cortical organization of audio-visual sentence comprehension: an fMRI study at 4 Tesla 2004 69 0
Motion velocity thresholds in deaf signers: changes in lateralization but not in overall sensitivity 2004 90 0
Auditory lexical decision, categorical perception, and FM direction discrimination differentially engage left and right auditory cortex 2004 88 22
Action video game modifies visual selective attention 2003 70 1
Components of visual prior entry 2003 52 21
A dynamical model of priming and repetition blindness 2002 51 3
Multisensory spatial representations in eye-centered coordinates for reaching 2002 77 33
A critical period for right hemisphere recruitment in american sign language processing 2002 51 0
Changes in the spatial distribution of visual attention after early deafness 2002 54 33
Reflexive gaze orienting induces the line-motion illusion 2002 64 4
Cross-modal plasticity: where and how ? 2002 63 0
Experience-dependent perceptual grouping and object-based attention 2002 52 0
Impact of early deafness and early exposure to sign language on the cerebral organization for motion processing 2001 62 10
Positive and negative compatibility effects 2000 69 0
Visual attention to the periphery is enhanced in congenitally deaf individuals 2000 151 61
Neural organization and plasticity of language 1998 147 69
Brain and language: a perspective from sign language 1998 97 17
Response from Corina, Neville and Bavelier 1998 85 10
Hemispheric specialization for English and ASL: left invariance-right variability 1998 110 51
Cerebral organization for language in deaf and hearing subjects: biological constraints and effects of experience 1998 92 24
Sentence reading: a functional MRI study at 4 tesla 1997 87 75
Aumento de las areas visuales en los sordos: Los cortex visual y auditivo no son tan distintos como se cree 1996 18 0
L'extension des aires visuelles chez les sourds 1996 15 0
Repetition blindness between words: Nature of the orthographic and phonological representations involved 1994 127 41
Repetition blindness between visually different items: the case of pictures and words 1994 78 48
Visual and phonological codes in repetition blindness 1992 87 40
13788 4821